Behind the Scenes of Fallout, Gaming’s Most Surprising TV Hit

The post-apocalyptic TV series has made a triumphant return to streaming services, and it's accurate to state that fans were pleasantly surprised by the excellence of its debut season. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it succeeded in capturing different facets of the gamer's experience.

We followed vault-dweller Lucy, trying to act with integrity and finding that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction initiate, who begins to question his faction's leadership and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a standout performance who has completely shed any sense of morality out in the radioactive wastes.

Setting the Stage for the Second Season

The debut season's finale disclosed crucial details about those responsible for the atomic conflict that sealed a population in subterranean shelters for hundreds of years. It also left several enigmas open for the next installment – and, on this occasion, anticipations are significantly higher.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.

“Going into the first season, people were like, ‘Just don't mess it up’,” comments the game director. “We’re over the moon with the reception to the show, so this time people are arriving with more excitement and altered expectations.”

A New Vegas Vibe for the Next Installment

The second season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is often praised for having the best writing and personalities in the franchise, despite the fact that it was somewhat buggy at launch.

“It’s more of a arid atmosphere, a Southwestern essence, that’s so key to that game,” says Nolan. “That dusty, desolate Route 66 feeling of the game is so much enjoyable to translate into the show.”

In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators hint that it does reference the gamer's experience.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its production team insisted on authentic items and sets were fabricated, mirroring the improvised nature of the settlements in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to feel like it’s tangible.”

In fact, pretty much each creature you see on-screen is real, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are portrayed by puppets, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series succeeds because it is developed by talented film-makers who are also passionate gamers, alongside the visionaries behind the video games. This mutual respect for the universe is evident in the finished show.

The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, marking a change from the initial release. This format will foster a different weekly discussion, something the creators themselves are eager to observe.

“It's richer, it’s larger in scale, it’s wittier, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”

Bethany Hawkins
Bethany Hawkins

Lena Voss is a seasoned sports bettor and casino analyst with over a decade of experience in the gambling industry.